Vai al contenuto

Horizon Forbidden West


Thenameless

Messaggi raccomandati

Ospite Utente cancellato 113

Fatte tutte le partite di batosta. è molto più semplice di quel che sembra. Avrei gradito un i.a. più agguerrita e che ci fosse qualche regola per impedire di prendere tempo aspettando che sia l'avversario ad attaccare ( cosa che fanno anche i nemici).

Qualche consiglio, non approcciatelo come fossero scacchi è molto più istintivo ( senza muoversi a caso), avere meno pezzi aiuta molto. Con L1 e R1 si può cambiare visuale a batosta ma sinceramente le trove più scomode di quella base ( il non riconosce subito alcuni pezzi in realtà è un non problema).

 

Per il resto batosta ha del potenziale soprattutto nello sfruttare i differenti terreni che nelle versione più estreme rendono la scelta dei pezzi e la strategia differenti.

Link al commento
Condividi su altri siti

Ospite Utente cancellato 113

100 e passa ore ed ancora ne ho da fare :eek:

 

Tra l'altro con più esperienza c'è molta più voglia di provare e sperimentare armi e combinazioni nuove.

Link al commento
Condividi su altri siti

Ospite Utente cancellato 113

Due titoloni, bellissimo... Però intanto lo avete accantonato DOPO l'arrivo dell'altro... Siete degli ipocriti.

Non ho accantonato nulla, ne presso altro, devo ancora finire questo.

Link al commento
Condividi su altri siti

Due titoloni, bellissimo... Però intanto lo avete accantonato DOPO l'arrivo dell'altro... Siete degli ipocriti.

Io ho preso direttamente e solo Elden ring:asd:

 

Prima spolpo quello, poi si recupera horizon e lo si gioca con calma e lo si apprezza per quello che offre:sisi:

Link al commento
Condividi su altri siti

Ospite Utente cancellato 60

l'ho platinato ma sto continuando a giocarci, ho superato le 100 ore, mi piace la meccanica delle macchine Apex ( alfa in italiano ), varianti più forti che spawnano sopratutto di notte, da cui ottenere i cuori per potenziare le armature e le armi più forti, mi ha dato qualche feels di Monster Hunter cercare di staccare il pezzo che mi serviva da una macchina per potenziare la singola arma :biggrin:

 

ho fatto tutte le attività secondarie mi mancano solo le partite a batosta meccanica

Link al commento
Condividi su altri siti

Ieri sera...

[spoiler=Bastione Tenakth]Incontro il moncherino che doveva scortarmi dalla tribù del cielo, parliamo, si gira per andar via e PLUF... mi sparisce nella roccia al centro del villaggio. Ricarico, stessa cosa, dopo 2 o 3 tentativi vado di fionda esplosiva e gli tiro una fiondata un attimo prima che si rinfili nella roccia. Sono riuscito ad andare avanti. :botteaSirio:

 

  • Haha 1
Link al commento
Condividi su altri siti

Comunque è uscita la seconda patch da 2gb in meno di 4gg.

 

[HEADING=2]Horizon Forbidden West update 1.07 patch notes[/HEADING]

Main Quests

 

  • Fixed an issue in ‘Reach for the Stars’ where the quest would not progress correctly if the second shuttle cable connector was shot first.
  • Fixed an issue in ‘Reach for the Stars’ where the player could exit the play space.
  • Fixed an issue in ‘The Embassy’ where rushing back through the Barren Light gate during The Embassy will get the player stuck in Barren Light.
  • Fixed an issue in “Death’s Door” where the player could summon their mount in an underground location.
  • Fixed an issue in “Death’s Door” where the player cannot interact with a console.
  • Fixed an issue in ‘The Sea of Sands’ where the objective to craft the diving mask updated incorrectly, blocking progression.
  • Fixed an issue in ‘Thebes’ where the player could squeeze through a gap in geometry near the Underwater Powerplant and fall out of the world.

Side Quests

 

  • Fixed an issue in ‘Breaking Even’ where the player could not talk to Porguf to turn in the quest if Talanah was also present in Camp Nowhere.
  • Fixed an issue in ‘Shadow in the West’ where reloading a save could respawn the player outside of an enclosed combat space.
  • Fixed an issue in ‘Blood Choke’ where Atekka could be idling unresponsively outside Thornmarsh if the player approached from a certain direction.
  • Fixed an issue in ‘A Soldier’s March’ where Penttoh could become unresponsive while moving towards the mountain peak, thus blocking progression.
  • Fixed an issue ‘The Second Verse’ where the “Talk to Zo” objective does not update after abandoning the side quest midway.
  • Fixed an issue ‘Nights of Lights’ where the “Gather the Gizmo” objective does not update.

World Activities

 

  • Fixed an issue in Gauntlet races where in rare cases the race did not start after completing a practice run.
  • Fixed an issue in Gauntlet races where coming in last place could count as a win.
  • Fixed an issue in Gauntlet Run: The Stillsands, where the player could be directed to play the Activity before the Activity can be started.
  • Fixed an issue with the Elusive Fanghorn salvage contract where the quest would sometimes not complete correctly.
  • Fixed an issue with the Elusive Fanghorn salvage contract where the machine trails would not show if the player fast traveled away during the objective.
  • Fixed an issue with the ‘Ravager Cannon’ salvage contract where the objective did not update correctly if the player detached one of the cannons with a high damage, high tear attack.
  • Fixed an issue with the Eastern Lie Regalla camp where loading a save made at the campfire would place Aloy at a different campfire.
  • Fixed an issue in Salvage Contract Ancient Relics, where the “Gather Ancient Relics” objective would stay stuck on 2/3.
  • Fixed an issue in Regalla Camp Devil’s Grasp where enemies may not respawn after reloading a save game during the “Kill the Rebel Leader” objective.
  • Fixed an issue in Rebel Outpost Jagged Deep where the player could teleport across the map when reloading a save game.
  • Fixed an issue in Sunken Cavern: The Gouge, where the player could swim through a gap in the cave wall.

UI/UX

 

  • Added an ‘Always Off’ option for weapons & ammo, and tools & potions in the Custom HUD options.
  • Fixed several outfit icons that used the incorrect assets in the inventory menu.
  • Fixed an issue with the map where unnatural movement would occur when centering the view on the player or a quest objective.

Graphics

 

  • Added smoother transition between Tropospheric and Cirrus cloud layers, and better matching of the coloring of the supercell Anvil and Cirrus clouds.
  • Fixed an issue with the Very Large Array Tallneck where the model would display low level detail at a certain distance.
  • Made multiple tweaks to vegetation to improve image quality in the Favor Performance mode.
  • Fixed an instance of flickering white lights in main quest ‘Death’s Door’.
  • Improved stability of depth of field during cinematics.
  • Reduced stepping artifacts from SSAO in extreme closeup situations
  • Reduced changes to saturation on motion blur.
  • Improved quality and stability of shadows.
  • Improved quality of grass in specific situations.

Performance and Stability

 

  • Multiple crash fixes.
  • Fixed several instances where NPCs and textures would visibly stream in on PS4™ when the player approached a settlement at high speed.
  • Fixed several instances where loading screens or black screens would trigger unintentionally.
  • Fixed an issue with streaming after the end credits sequence was skipped.

Photo Mode improvements

 

  • Increased precision in precision mode to allow for much more control when orienting and moving the camera, especially when using long focal lengths and large apertures.
  • The minimum focus distance has been reduced to 5cm allowing for more creative shots and macro photography.
  • Changed the film back to 35mm full frame, for more clear focal length and DOF translation, and more intuitive selection of focal lengths for virtual photographers.
  • Added many more focal lengths to cover the range between 10mm and 300mm in 35mm full frame allowing for more creative expressions.
  • Added a FoV match for the default camera.
  • Increased the radius that photographers can use around Aloy from 5 to 10 meters.
  • Various small quality of life improvements.
  • The Auto Focus rectangle and the Rule of Third grid are now hidden when using the Hide UI option.
  • Fixed an issue where a moire effect could be visible on characters’ skin during close-up shots.

Other

 

  • Fixed a camera collision issue that would sometimes occur when the player was mounted and maneuvering near obstacles of a certain height.
  • Fixed several animation issues with NPCs in settlements.
  • Slightly increased the ammo cost of the Propelled Spike weapon technique for game balance reasons.
  • Fixed an instance where Aloy could get stuck inside geometry in the Memorial Grove settlement when trying to jump out through a gap in the wall.
  • Fixed an issue where the game would appear to hang briefly after skipping through the end credits sequence.
  • Fixed an issue where the PS5 Operating System “Game Presets” difficulty would override the difficulty level in-game.
  • Fixed an issue where interactable objects would sometimes lose collision, causing the player to fall through the object.
  • Fixed an issue where the player might fall through the world when fast traveling while on a mount.

Link al commento
Condividi su altri siti

Comunque è uscita la seconda patch da 2gb in meno di 4g

[HEADING=2]Horizon Forbidden West update 1.07 patch notes[/HEADING]

 

781 MB, ma vabbè

 

DC189772-36-E2-429-A-B05-C-466-ECEDDDB0-B.jpg

Link al commento
Condividi su altri siti

Ospite Utente cancellato 113

La fisica è fatta davvero bene quando c'è.

 

Ho appeno visto un mini tornado passare su una macchina che avevo abbattuto e ne ha risucchiato alcune parti, tra cui alcune che potevo raccogliere che ha poi lanciato in giro.

Idem le rocce o gli alberi che distruggono le macchine, varie risorse ecc... hanno un comportamento davvero credibile

Link al commento
Condividi su altri siti

Ospite Utente cancellato 61

La fisica è fatta davvero bene quando c'è.

 

Ho appeno visto un mini tornado passare su una macchina che avevo abbattuto e ne ha risucchiato alcune parti, tra cui alcune che potevo raccogliere che ha poi lanciato in giro.

Idem le rocce o gli alberi che distruggono le macchine, varie risorse ecc... hanno un comportamento davvero credibile

L'interazione è molto migliorata. Naturalmente devi avere armi efficaci e le macchine essere imponenti per far volare tutto 😅

Link al commento
Condividi su altri siti

Comunque è uscita la seconda patch da 2gb in meno di 4gg.

 

[HEADING=2]Horizon Forbidden West update 1.07 patch notes[/HEADING]

Main Quests

 

  • Fixed an issue in ‘Reach for the Stars’ where the quest would not progress correctly if the second shuttle cable connector was shot first.
  • Fixed an issue in ‘Reach for the Stars’ where the player could exit the play space.
  • Fixed an issue in ‘The Embassy’ where rushing back through the Barren Light gate during The Embassy will get the player stuck in Barren Light.
  • Fixed an issue in “Death’s Door” where the player could summon their mount in an underground location.
  • Fixed an issue in “Death’s Door” where the player cannot interact with a console.
  • Fixed an issue in ‘The Sea of Sands’ where the objective to craft the diving mask updated incorrectly, blocking progression.
  • Fixed an issue in ‘Thebes’ where the player could squeeze through a gap in geometry near the Underwater Powerplant and fall out of the world.

Side Quests

 

  • Fixed an issue in ‘Breaking Even’ where the player could not talk to Porguf to turn in the quest if Talanah was also present in Camp Nowhere.
  • Fixed an issue in ‘Shadow in the West’ where reloading a save could respawn the player outside of an enclosed combat space.
  • Fixed an issue in ‘Blood Choke’ where Atekka could be idling unresponsively outside Thornmarsh if the player approached from a certain direction.
  • Fixed an issue in ‘A Soldier’s March’ where Penttoh could become unresponsive while moving towards the mountain peak, thus blocking progression.
  • Fixed an issue ‘The Second Verse’ where the “Talk to Zo” objective does not update after abandoning the side quest midway.
  • Fixed an issue ‘Nights of Lights’ where the “Gather the Gizmo” objective does not update.

World Activities

 

  • Fixed an issue in Gauntlet races where in rare cases the race did not start after completing a practice run.
  • Fixed an issue in Gauntlet races where coming in last place could count as a win.
  • Fixed an issue in Gauntlet Run: The Stillsands, where the player could be directed to play the Activity before the Activity can be started.
  • Fixed an issue with the Elusive Fanghorn salvage contract where the quest would sometimes not complete correctly.
  • Fixed an issue with the Elusive Fanghorn salvage contract where the machine trails would not show if the player fast traveled away during the objective.
  • Fixed an issue with the ‘Ravager Cannon’ salvage contract where the objective did not update correctly if the player detached one of the cannons with a high damage, high tear attack.
  • Fixed an issue with the Eastern Lie Regalla camp where loading a save made at the campfire would place Aloy at a different campfire.
  • Fixed an issue in Salvage Contract Ancient Relics, where the “Gather Ancient Relics” objective would stay stuck on 2/3.
  • Fixed an issue in Regalla Camp Devil’s Grasp where enemies may not respawn after reloading a save game during the “Kill the Rebel Leader” objective.
  • Fixed an issue in Rebel Outpost Jagged Deep where the player could teleport across the map when reloading a save game.
  • Fixed an issue in Sunken Cavern: The Gouge, where the player could swim through a gap in the cave wall.

UI/UX

 

  • Added an ‘Always Off’ option for weapons & ammo, and tools & potions in the Custom HUD options.
  • Fixed several outfit icons that used the incorrect assets in the inventory menu.
  • Fixed an issue with the map where unnatural movement would occur when centering the view on the player or a quest objective.

Graphics

 

  • Added smoother transition between Tropospheric and Cirrus cloud layers, and better matching of the coloring of the supercell Anvil and Cirrus clouds.
  • Fixed an issue with the Very Large Array Tallneck where the model would display low level detail at a certain distance.
  • Made multiple tweaks to vegetation to improve image quality in the Favor Performance mode.
  • Fixed an instance of flickering white lights in main quest ‘Death’s Door’.
  • Improved stability of depth of field during cinematics.
  • Reduced stepping artifacts from SSAO in extreme closeup situations
  • Reduced changes to saturation on motion blur.
  • Improved quality and stability of shadows.
  • Improved quality of grass in specific situations.

Performance and Stability

 

  • Multiple crash fixes.
  • Fixed several instances where NPCs and textures would visibly stream in on PS4™ when the player approached a settlement at high speed.
  • Fixed several instances where loading screens or black screens would trigger unintentionally.
  • Fixed an issue with streaming after the end credits sequence was skipped.

Photo Mode improvements

 

  • Increased precision in precision mode to allow for much more control when orienting and moving the camera, especially when using long focal lengths and large apertures.
  • The minimum focus distance has been reduced to 5cm allowing for more creative shots and macro photography.
  • Changed the film back to 35mm full frame, for more clear focal length and DOF translation, and more intuitive selection of focal lengths for virtual photographers.
  • Added many more focal lengths to cover the range between 10mm and 300mm in 35mm full frame allowing for more creative expressions.
  • Added a FoV match for the default camera.
  • Increased the radius that photographers can use around Aloy from 5 to 10 meters.
  • Various small quality of life improvements.
  • The Auto Focus rectangle and the Rule of Third grid are now hidden when using the Hide UI option.
  • Fixed an issue where a moire effect could be visible on characters’ skin during close-up shots.

Other

 

  • Fixed a camera collision issue that would sometimes occur when the player was mounted and maneuvering near obstacles of a certain height.
  • Fixed several animation issues with NPCs in settlements.
  • Slightly increased the ammo cost of the Propelled Spike weapon technique for game balance reasons.
  • Fixed an instance where Aloy could get stuck inside geometry in the Memorial Grove settlement when trying to jump out through a gap in the wall.
  • Fixed an issue where the game would appear to hang briefly after skipping through the end credits sequence.
  • Fixed an issue where the PS5 Operating System “Game Presets” difficulty would override the difficulty level in-game.
  • Fixed an issue where interactable objects would sometimes lose collision, causing the player to fall through the object.
  • Fixed an issue where the player might fall through the world when fast traveling while on a mount.

 

Le migliorie grafice riguardano solo PS5, mi sembra di capire...

Link al commento
Condividi su altri siti

Fixed several instances where NPCs and textures would visibly stream in on PS4™ when the player approached

Si... ha grossi problemi nello stream delle texture su ps4 pro, specialmente nelle cutscene.

 

Dopo aver recuperato demetra parte la missione successiva è seguire il sengale di ilizia... parte con la cutscene di Aloy che si arrampica sulla montagna... sembrava half life 1. Poi pian piano ha caricato le texture.

 

Link al commento
Condividi su altri siti

Due titoloni, bellissimo... Però intanto lo avete accantonato DOPO l'arrivo dell'altro... Siete degli ipocriti.

Non vedo l'ipocrisia.

Voglio godermi entrambi, giocarli in contemporanea è un crimine. ER essenso anche multiplayer conviene cavalcare l'onda della release.

 

Ad Aloy ci penso con più calma e relax, dovendolo tra l'altro giocare con la mia compagna.

Link al commento
Condividi su altri siti

A me continua a non far parlare con la gente che "suggerisce" le secondarie ai falò ed, inoltre, con la patch nuova Aloy è scurissima nell'inventario

Se parli della tizia all'uscita della base in territorio Tenakth devi attendere la fine di un altra missione per parlarci.

Link al commento
Condividi su altri siti

59 ore mi mancano 11 secondarie e ho fatto TUTTO, inteso colorato tutta la mappa perchè si, fatto primarie, secondarie, commissioni, colleziobali tutti i ? sulla mappa evidenziato ogni macchina sulla mappa, falò etc.. TUTTO... Ah si mi manca i 3 totem di guerra in onore di God of war, Atreus, Kratos Brock e Sindri che ti mollano la pittura alla Kratos per Aloy
Link al commento
Condividi su altri siti

Partecipa alla conversazione

Puoi pubblicare ora e registrarti più tardi. Se hai un account, accedi ora per pubblicarlo con il tuo account.

Ospite
Rispondi a questa discussione...

×   Hai incollato il contenuto con la formattazione.   Rimuovere la formattazione

  Sono consentiti solo 75 emoticon max.

×   Il tuo collegamento è stato incorporato automaticamente.   Mostra come un collegamento

×   Il tuo contenuto precedente è stato ripristinato.   Pulisci editor

×   Non puoi incollare le immagini direttamente. Carica o inserisci immagini dall'URL.


×
×
  • Crea Nuovo...