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Forza vs Gran Turismo


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Ospite Utente cancellato 61

Ti accontento :asd:

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Serranoooo

Perché mai uno dovrebbe giocare quello che è il capostipite dei sim arcade quando si può aspettare la pallida copia di gt di cui si sono visti 5 secondi di filmato se va bene? Ah forza Horizon probabilmente lo avrà schifato:sisi: Grande serrano un vero intenditore:sisi:

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Sarà passato a lurkare, gli è venuta una botta di rosik potente e se n'è uscito con sta boiata su twitter

Si è incomprensibile. Soprattutto considerando che GT7 sarà un gioco della madonna che esce tra 3 mesi e di Forza Next non si è visto nulla per quanto in più di uno lo fanno in uscita a fine 2022

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Secondo me Forza Motorsport non esce nel 2022...

Esaki (director) nell’ultimo Forza Month ha detto che il gioco sarà “largamente mostrato” durante il 22…

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Update riassuntivo del prossimo forza

 

 

 

We are taking what has made Forza Motorsport great over the past 15 years and pairing it with new game concepts and new technologies. Our physics simulation is key to this experience, and

, with more changes from FM7 to now than all the changes we made from FM4 through FM7. Here’s some of the notable improvements our team has been working on:

 

  • Our tire collision model now has 48 times more fidelity. Previously, it had a single point of contact with the track surface and moved at 60 cycles per second. Our new model has eight points of contact with the track surface and is running at 360 cycles per second!
  • We’ve introduced hard, medium, and soft tire compounds and we’re looking to expand this overtime. Each compound has its own grip and wear characteristics. As part of race strategy, you’ll be able to change tire compounds and refuel when pitting.
  • Kerbs, which were somewhat coarse and unsettling, can now be approached with confidence. They feel smooth and natural to drive over as tires feel the road and feel the undulations in the kerb.
  • Players will need to adapt to environmental factors and how they change the gameplay to make every lap feel different. For instance, we’re working on track temperature and how that affects tire characteristics such as grip, pressure, and wear.
  • We’re creating a realistic simulation of
    that will be responsive and aligned with player expectations while retaining the “Forza feel” you know and love.

 

 

You’ve asked for deeper, more authentic multiplayer racing, and we set out to make that a reality in this new Forza Motorsport with a focus on growing skills and building communities. The structure of what we’ve been testing with the community is essentially a race weekend, featuring Open Practice, Qualifying and a Featured Race with a calendar of both active and upcoming events taking place around the world.

 

What happens on the track with our testers is some of the best feedback we can get and that’s why we’ve had community organizers such as TORA involved. With all the changes to tire compounds, tire wear and fuel, we’re also doubling down on endurance racing. In our last playtest, we had an Open Practice and Qualifying event up for hours. Players could practice and qualify when it most convenient for them, then leave and return for the main event.

 

This new approach to endurance racing provides us with unique scenarios to experiment with. For example, we can create qualifiers during the week and host the Featured Race on the weekend, or alternatively, qualify during the day and race at night.

 

We also want to help players unlock their fastest self through a new corner mastery system in Open Practice. It’s designed to better focus your practice sessions on the real tricky areas of the track like double apexes – we consider those your “enemies.” We’re shaping this corner mastery system into something more social and connected that goes beyond simple per track leaderboards and instead creates an experience where players compete and compare corner scores in real time.

 

We’ll have more to share about Forza Motorsport in the new year; stay tuned. In the meantime, our team is constantly experimenting and to reiterate, what we’ve been testing in 2021 is nowhere near final. We’ll continue to test as needed because we know how crucial the online racing experience is to our community and for us, it’s just as important to get this right.

 

Modificato da Coscienza
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We are taking what has made Forza Motorsport great over the past 15 years and pairing it with new game concepts and new technologies. Our physics simulation is key to this experience, and

, with more changes from FM7 to now than all the changes we made from FM4 through FM7. Here’s some of the notable improvements our team has been working on:

 

  • Our tire collision model now has 48 times more fidelity. Previously, it had a single point of contact with the track surface and moved at 60 cycles per second. Our new model has eight points of contact with the track surface and is running at 360 cycles per second!
  • We’ve introduced hard, medium, and soft tire compounds and we’re looking to expand this overtime. Each compound has its own grip and wear characteristics. As part of race strategy, you’ll be able to change tire compounds and refuel when pitting.
  • Kerbs, which were somewhat coarse and unsettling, can now be approached with confidence. They feel smooth and natural to drive over as tires feel the road and feel the undulations in the kerb.
  • Players will need to adapt to environmental factors and how they change the gameplay to make every lap feel different. For instance, we’re working on track temperature and how that affects tire characteristics such as grip, pressure, and wear.
  • We’re creating a realistic simulation of
    that will be responsive and aligned with player expectations while retaining the “Forza feel” you know and love.

 

 

You’ve asked for deeper, more authentic multiplayer racing, and we set out to make that a reality in this new Forza Motorsport with a focus on growing skills and building communities. The structure of what we’ve been testing with the community is essentially a race weekend, featuring Open Practice, Qualifying and a Featured Race with a calendar of both active and upcoming events taking place around the world.

 

What happens on the track with our testers is some of the best feedback we can get and that’s why we’ve had community organizers such as TORA involved. With all the changes to tire compounds, tire wear and fuel, we’re also doubling down on endurance racing. In our last playtest, we had an Open Practice and Qualifying event up for hours. Players could practice and qualify when it most convenient for them, then leave and return for the main event.

 

This new approach to endurance racing provides us with unique scenarios to experiment with. For example, we can create qualifiers during the week and host the Featured Race on the weekend, or alternatively, qualify during the day and race at night.

 

We also want to help players unlock their fastest self through a new corner mastery system in Open Practice. It’s designed to better focus your practice sessions on the real tricky areas of the track like double apexes – we consider those your “enemies.” We’re shaping this corner mastery system into something more social and connected that goes beyond simple per track leaderboards and instead creates an experience where players compete and compare corner scores in real time.

 

We’ll have more to share about Forza Motorsport in the new year; stay tuned. In the meantime, our team is constantly experimenting and to reiterate, what we’ve been testing in 2021 is nowhere near final. We’ll continue to test as needed because we know how crucial the online racing experience is to our community and for us, it’s just as important to get this right.

 

Dio se spero che queste non rimangano solo parole...

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Ospite Utente cancellato 204

Sembra Dio sceso in terra (a parole) che veramente Iracing, Automobilista 2, Assetto Corsa Competizione, metteteve da parte 🤣

Vediamo i fatti poi 😁

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Perché mai uno dovrebbe giocare quello che è il capostipite dei sim arcade quando si può aspettare la pallida copia di gt di cui si sono visti 5 secondi di filmato se va bene? Ah forza Horizon probabilmente lo avrà schifato:sisi: Grande serrano un vero intenditore:sisi:

Serra chi? 🤣🤣🤣🤣🤣

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Sembra Dio sceso in terra (a parole) che veramente Iracing, Automobilista 2, Assetto Corsa Competizione, metteteve da parte

Vediamo i fatti poi

[automerge]1640772852[/automerge]

 

Serra chi?

Ahn. Quindi la tua argomentazione sarà relativa al modello di guida? :roll3: ok.

 

 

Inviato dal mio BLA-L09 utilizzando Tapatalk

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Ospite Utente cancellato 204

Ahn. Quindi la tua argomentazione sarà relativa al modello di guida? :roll3: ok.

 

 

Inviato dal mio BLA-L09 utilizzando Tapatalk

Per uno come me che ha tanta esperienza coi simarcade e simulatori,visto che gioco di tutto, non a parole ma con postazione e volante al seguito, SI senza ombra di dubbio.

Perché non posso argomentare il modello di guida?

Chi me lo impedisce?

Tu?

Credi che non sono ferrato sull'argomento?

Che non ho abbastanza esperienza?

P.s.

Dato che ridi così tanto e spesso , sarai sicuramente un esperto di racing game,esperto di guida,un MASTER!

Mi dai la tua tag?

Così ci facciamo 2 giri e vedo il tuo livello e così capisco se devo ridere io poi :)

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Ospite Utente cancellato 61

Tocca farsi una Series x poi….ma vedo che molti sonari qui dentro si sono già messi in regola prima del previsto :botteaSirio:

Non siamo fondamentalisti a dispetto dei bozzari. :sisi:

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Ospite Utente cancellato 204

Tocca farsi una Series x poi….ma vedo che molti sonari qui dentro si sono già messi in regola prima del previsto :botteaSirio:

Io nell'immediato non di sicuro 😁

Qualcuno me la presterà a breve cmq 😁

Poi si vedrà in base a cosa uscirà e se sarà di mio interesse :)

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"We’ve introduced hard, medium, and soft tire compounds and we’re looking to expand this overtime. Each compound has its own grip and wear characteristics. As part of race strategy, you’ll be able to change tire compounds and refuel when pitting"

 

Oh buongiorno eh

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Ospite Utente cancellato 204

"We’ve introduced hard, medium, and soft tire compounds and we’re looking to expand this overtime. Each compound has its own grip and wear characteristics. As part of race strategy, you’ll be able to change tire compounds and refuel when pitting"

 

Oh buongiorno eh

Che è sta roba? 🤣🤣🤣

Solo con qualche annetto di ritardo 😆

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